TEAM ELITE

a Star Trek Voyager Elite Force mod similar to Team Fortress

commanderhologramengineertrooperplasma specialistscoutsniperguarddemolitionistmedic
 

Version 2.0 Changes

 

Several things were renamed, moved around and removed for better gameplay.

Removed Technician, Morale Officer, Heavy Weapons Specialist, Starfleet Marine, food, fruit, playerid, Temporal Decelerator, Anti-Electrical Cannon.

Added Trooper (formally called Starfleet Marine) and Guard (formally called Heavy Weapons).

CTF is default in UI.

Some balance issues with weapons and such.

Disintegration mode uses CR with locational damage (headshots kill instantly, body shots are powerup, legshots are weaker).

Sentry is now removed on cleanup.

Class items are removed on class change (sentries, alarms, tripwires, shields, etc)

Added camera shakes for some weapons: regfire Tetryon, Photon (both firemodes), altfire CR, altfire IMOD, regfire Particle Gun

Added slight recoil for alt CR and Photon (both firemodes)

Powerups removed from all gamemodes now.

I stepped through the code with another program, comparing it to the original EF codebase to find anything I forgot to document, and thus found some things I had to fix.

Fixed several bugs, including the grapple "spiderweb bug", fixed ingame browser bug, and more.

 
 


Trooper:
Beissman skin, 125 health, 100 shields, Photon Burst (does less damage), Compression Rifle, Particle Gun (all without alt firemodes).
Slow, above average mass, lower jumpheight.

Guard:
Foster skin, 150 health, 100 shields, Tetryon Disruptor (lots of ammo, does a little less damage, requires spinup before firing), Scavenger Rifle, Particle Gun (all without alt firemodes), can place shield up (only 1).
Very slow, heavy mass, very low jumpheight.

Engineer:
Gets to put up ammo stations instead now, 50 armor, weakend Ion Ripper some, gets the drone seeker, can use enemy useables, can walk through enemy forcefields.

Commander:
Gets the ability to put up armor stations now.

Hologram:
Gets Hypospray (alt only, is slightly slower and requires a closer range), Bioweapon (alt only) to tranquilize enemies (slows them down 85% for a few seconds).
Hypospray shows up as a Particle Gun to the world to allow him to fool enemies better.

Medic:
Gets Particle Gun (no primary fire), and Bioweapon (no alt), max regen level at 150, loses hypospray, cannot get infected or tranquilized
Her Bioweapon can heal, cure and boost teammates to 25 health points above their max level. Her Bioweapon can infect enemies and causes -2health/second

Plasma Specialist:
Takes 1/2 splash damage now.

 
 

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